Submarine Adventure
Role
Game Developer & Designer
Description
A side-scrolling submarine adventure game created as a contest entry for the LEGO Ideas: Rebuild the World competition, using LEGO’s scripted blocks in Unity. Players pilot a LEGO-style submarine, maneuvering through an underwater obstacle course while collecting crystals and reaching a hidden temple. The simple one-button control scheme (spacebar to toggle movement direction) challenges players to master timing and precision.
Purpose
Designed as a fun, physics-based obstacle course, Submarine Adventure aimed to showcase engaging mechanics built with LEGO’s Unity scripting system, exploring how intuitive game design could be achieved with limited scripting tools. The project focused on fluid motion, environmental storytelling, and reward-based progression.
Key Responsibilities
Tech Stack
Design Tools
Platform(s)
Core Mechanics / Features
Accessibility
Challenges Faced
Solutions
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