Surviving
The Great Depression
Role
Lead Unity Developer & Designer
Description
An immersive VR-first historical experience where learners navigate a “Hooverville” shanty town, discovering how Americans coped with the Great Depression. Players follow an interactive timeline, collect artifacts illustrating life in the 1930s, and eventually join various New Deal programs before transferring their progress to a WebGL browser-based version.
Purpose
Designed to help students understand the causes, impact, and responses to the Great Depression. By engaging directly with shanty home scenes, interactive timelines, and realistic 3D assets, students get a visceral sense of this pivotal era in American history.
Key Responsibilities
Tech Stack
Design Tools
Platform(s)
Core Mechanics / Features
Accessibility
Challenges Faced
Solutions
Contact Me