The Great Gatsby:
Escape Room
Role
Lead Unity Developer & Designer
Description
A VR-exclusive escape room inspired by F. Scott Fitzgerald’s The Great Gatsby. Players step onto Gatsby’s mansion patio, unlocking doors and uncovering story-driven puzzles (e.g., finding the “West Egg” key, opening Gatsby’s diary with DAISY’s name, wiring lights, and activating a gramophone) to ultimately place Gatsby’s journal under the iconic green light. The experience immerses students in the novel’s setting, characters, and symbolic themes.
Purpose
Created as an interactive literature supplement, this escape room brings The Great Gatsby to life by allowing students to engage with the novel’s iconic motifs (the green light, the East/West Eggs divide, Daisy’s significance) through hands-on puzzles and immersive VR environments. It aims to reinforce comprehension, foster engagement with the text’s symbols, and spark curiosity about its deeper meanings.
Key Responsibilities
Tech Stack
Design Tools
Platform(s)
Core Mechanics / Features
Accessibility
Challenges Faced
Solutions
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