To Kill a Mockingbird

Role
Lead Unity Developer & Designer

Description
An interactive experience where students virtually explore the historic Old Monroe County Courthouse in Monroeville, Alabama—the inspiration for the courthouse in Harper Lee’s To Kill a Mockingbird. As they navigate the courthouse, students encounter narrated excerpts from each chapter of the novel, deepening their understanding of the setting and themes.

Purpose
Designed to immerse students in the world of To Kill a Mockingbird, this experience connects the novel’s narrative to its real-world setting, enhancing comprehension and appreciation of the historical and cultural context.

Key Responsibilities

  • Virtual Environment Development: Recreated the Old Monroe County Courthouse in Unity, ensuring architectural accuracy and historical authenticity.
  • Narrative Integration: Synchronized specific courthouse locations with corresponding narrated excerpts from each chapter of the novel.
  • User Interaction Design: Developed intuitive navigation and interactive elements to guide students through the virtual tour.
  • Audio Implementation: Integrated high-quality voiceovers for each chapter excerpt, ensuring clear and engaging narration.

Tech Stack

  • Game Engine: Unity (C#)
  • Version Control: Git, GitHub
  • Audio Tools: Audacity for editing voiceovers

Design Tools

  • Blender or Maya (for 3D modeling of the courthouse)
  • Photoshop (for texture creation and enhancement)

Platform(s)

  • Desktop (Windows, macOS)
  • WebGL (for browser-based access)

Core Mechanics / Features

  • Exploration: Students freely navigate the courthouse, discovering interactive hotspots.
  • Narrative Hotspots: Specific locations trigger narrated excerpts from the novel, corresponding to scenes set in or related to the courthouse.
  • Historical Context: Informational pop-ups provide background on the courthouse’s significance and its connection to Harper Lee’s life and work.

Accessibility

  • Subtitled Narration: Provided text captions for all audio excerpts to support hearing-impaired users.
  • Adjustable Text Size: Included options to modify text size for better readability.

Challenges Faced

  • Authentic Recreation: Capturing the courthouse’s architectural details and ambiance to provide an immersive experience.
  • Narrative Synchronization: Aligning virtual locations with appropriate novel excerpts for cohesive storytelling.
  • Performance Optimization: Ensuring smooth performance across different platforms without compromising visual fidelity.

Solutions

  • Detailed Research: Studied historical photographs and architectural plans to accurately model the courthouse.
  • Collaborative Scripting: Worked with literature educators to select and script excerpts that best matched each virtual location.
  • Efficient Asset Management: Used level-of-detail (LOD) techniques and optimized textures to maintain performance across platforms.

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