AVAILABLE FOR GAMEPLAY ENGINEERING ROLES

Zach Little / Unity Gameplay Engineer

World builder.
Detail driven.

I build modular C# gameplay systems that make interactive worlds feel natural—from player controllers to physics-driven multiplayer, VR, and WebGL experiences.

NORTH CAROLINA · OPEN TO RELOCATION VR / PC / WEBGL
VXRLabs immersive learning environmentIN ENGINE / SELECTED PROJECT
01 — VR & MULTIPLAYER

VXRLabs

Shared worlds. Real interaction.

↗
4+

Years building
with Unity

15+

VR & WebGL
experiences shipped

30%

Load time reduction
up to, across optimized experiences

FROM PROTOTYPE
TO PLAYABLE.
01 / PROJECT GALLERY

Built to be experienced.

A closer look at the worlds I help bring to life—and the engineering behind them.

GAMEPLAY SYSTEMS / PROTOTYPE

Sanctuary

Third-person movement, camera, and animation.

Unity Input SystemCinemachineAnimator

A third-person gameplay prototype with camera-relative movement, sprinting, jumping, double jumping, gliding, and attack input.

I integrated Cinemachine camera behavior, Animator blend trees, and state-based transitions for grounded, airborne, gliding, and combat behavior.

Focus: player control and responsive state transitions
Zach Little
THE PERSON BEHIND THE SYSTEMSZach Little
02 / ABOUT ME

Good engineering.
Great game feel.

I’m a Unity Gameplay Engineer building responsive player controllers, reusable C# systems, and shared VR experiences.

At VictoryXR, I develop VR and WebGL experiences from initial architecture through implementation, testing, optimization, and deployment. My work spans first-person exploration, cursor-driven activities, and physics-driven multiplayer simulations with Auto Hand and Photon.

Across 13 browser-based science, math, and museum experiences for VictoryXR / Stride, Inc., I’ve built reusable systems for interaction, quizzes, narration, accessibility, progression, and completion tracking. My component-based, event-driven systems reduced implementation time across new experiences by 20%; profiling and platform-specific optimization reduced load times by up to 30%.

B.S. Computer Science · WGUVictoryXR · Unity Engineer · Aug 2022–present
03 / TECHNICAL EXPERTISE

From input to impact.

Practical depth across the Unity production loop.

01

Gameplay engineering

C#, Unity Input System, player controllers, component-based architecture, event-driven systems, gameplay UI, and progression.

02

VR & cross-platform

Auto Hand, Photon multiplayer, Unity physics and joint systems, Meta Quest, and WebGL.

03

Performance & polish

Unity Profiler, asset optimization, memory management, and platform-specific tuning for WebGL and Meta Quest.

04

Production & collaboration

Cinemachine, Animator blend trees, state-based transitions, Timeline, Unity UI Toolkit, Git, testing, and deployment.

04 / LET’S TALK

Your next world.
Let’s build it.

Open to gameplay engineering roles, collaborations, and ambitious interactive projects.