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A Night of Social Movements project
Educational XREducational XR

A Night of Social Movements

A moody experience set in a dark warehouse storage facility. Students search for artifacts related to various American social movements (anti-war, civil rights, women's rights, Native American activism) that come 'alive' via hologram narratives.

ROLE
Lead Unity Developer & Designer
PLATFORMS
VR Headsets (initial build) / WebGL (browser exploration)
01

My contributions

  • 01

    Warehouse Level Design: Crafted an atmospheric environment with stacked crates, hidden objects, and hologram triggers.

  • 02

    Hologram Presentation: Programmed artifact interactions that spawn 3D holograms of historical figures like Mary Beth Tinker, Thurgood Marshall, Malcolm X, etc.

  • 03

    Narrative Integration: Wrote or integrated scripts describing each movement, ensuring alignment with curriculum goals.

  • 04

    Cross-Platform Support: Retained interactive exploration and voiced dialogues when porting to WebGL.

02

Overview

A moody experience set in a dark warehouse storage facility. Students search for artifacts related to various American social movements (anti-war, civil rights, women's rights, Native American activism, etc.) that come 'alive' via hologram narratives. A WebGL version allows for keyboard-based exploration.

03

Purpose

Immerse high school students in the stories of key social movements throughout American history. By uncovering artifacts in a dimly lit environment, learners are compelled to explore, listen, and reflect on major figures and legislation tied to civil rights, women's rights, Native American rights, and more.

04

Core features

  • 01

    Artifact Discovery: Players find items linked to specific figures or legal milestones (e.g., an armband for anti-war movements, a bus for Rosa Parks).

  • 02

    Hologram Narratives: Each artifact triggers a character monologue that explains the movement's history and impact.

  • 03

    Interactive Storage Room: Dark, flashlight-led exploration fosters a sense of discovery.

  • 04

    Repository/Collection Mechanic: Storing found artifacts in a central repository that marks progress.

05

Challenges

  • 01

    Atmospheric Lighting: Maintaining a dark, moody environment while keeping objects discoverable.

  • 02

    Multiple Movements: Ensuring each social movement's content was presented concisely and accurately.

  • 03

    VR to WebGL Transition: Minimizing performance drops when loading numerous 3D artifacts and voice clips in a browser.

  • 04

    Inclusive Representation: Presenting diverse social movements with sensitivity and accuracy.

06

Solutions

  • 01

    Adjustable Light Zones: Key artifacts and hologram points featured local light sources for clarity.

  • 02

    Curated Content: Focused on pivotal figures/legislation (e.g., Cesar Chavez, Title IX, AIM) rather than too many details.

  • 03

    Asset Optimization: Reduced polygon count and compressed audio for stable WebGL performance.

  • 04

    Expert Review: Collaborated with social studies educators to confirm factual and respectful coverage.

07

Accessibility

  • 01

    High Contrast & Lighting Options: Adjusted in-game brightness or color-coded highlights for visually impaired users.

  • 02

    Full Voiceovers: Scripts for historical figures are fully narrated, aiding those with reading or hearing challenges.